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Understanding Augmented Reality

Lingua IngleseInglese
Libro In brossura
Libro Understanding Augmented Reality Alan B. Craig
Codice Libristo: 01238341
Casa editrice Elsevier Books, giugno 2013
AR is when a physical, real-world environment's elements are augmented by computer-generated sound o... Descrizione completa
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AR is when a physical, real-world environment's elements are augmented by computer-generated sound or graphics. The technology functions by enhancing one's current perception of reality and providing a combination of real-world and computer-generated data. Examples in use today are when related sports scores are shown on TV during a game or when you can learn more about the objects around you at a museum via your smartphone. There is so much potential for making things more deeply engaging using these technologies, particularly as they become more easily available via smartphones. Augmented reality systems can be used in almost any field or industry, providing instant added information that enhances your experience. AR applications have already appeared in areas such as entertainment, education, marketing, advertising, architecture, publishing, museums, and more. All iPhones now come equipped with a video camera, a compass, and GPS the three tools necessary for AR applications. This book provides the necessary background: what AR really is, the lay of the land in terms of hardware, software, interaction techniques, content development, and usability concerns to prepare you to create compelling and appropriate AR applications. Designers will gain a coherent approach to understanding and applying fundamental approaches to AR development. The author, Alan B. Craig, PhD, is a major player in this area, currently working with museums to integrate technology, including augmented reality (AR), to make a better museum experience. This book will include a clear explanation of what AR is including some short "case studies" that detail some AR applications in different fields. This section will also highlight what has worked well and not so well in the example applications. It covers of mobile devices, seen through head mounted displays (optical and video) and other display and interaction systems, so that developers can choose the most appropriate platform for desired applications. Associated website includes sample projects and additional code, cool application examples available for download, and links to interesting applications that support the points being made in the book.

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Informazioni sul libro

Titolo completo Understanding Augmented Reality
Autore Alan B. Craig
Lingua Inglese
Rilegatura Libro - In brossura
Data di pubblicazione 2013
Numero di pagine 296
EAN 9780240824086
ISBN 0240824083
Codice Libristo 01238341
Casa editrice Elsevier Books
Peso 544
Dimensioni 188 x 234 x 12
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