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C++ at Game Speed

Practical C++ Programming with Unreal Engine 5 to Build, Debug, and Ship a Complete 3D Game

Lingua IngleseInglese
Libro In brossura
Libro C++ at Game Speed Nico Valbuena
Codice Libristo: 53878447
Casa editrice Independently published, settembre 2026
Your Unreal Engine project runs in the editor. But can you turn it into a complete game-and ship it... Descrizione completa
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Your Unreal Engine project runs in the editor. But can you turn it into a complete game-and ship it with confidence?
Many Unreal developers can follow a tutorial, create a mechanic, or make a Blueprint work. The real challenge begins when those isolated pieces must become one stable, maintainable game.

C++ at Game Speed gives you a practical path from a new Unreal Engine 5 C++ project to a complete 3D game you can build, debug, optimize, package, and release. Instead of burying you in theory, it teaches each concept through the systems a real game needs-then shows you how those systems work together.

With clear explanations and practical C++ examples, you will learn how to:

  • Get a playable C++ character on screen quickly, so toolchain and project setup problems do not stop your progress.
  • Turn movement into responsive interaction and combat, giving your prototype a satisfying gameplay loop.
  • Build health, weapons, enemies, objectives, pickups, hazards, and victory conditions that work together reliably.
  • Organize gameplay with components, interfaces, delegates, data assets, and safe Blueprint extension points, so new features do not turn your codebase into a maintenance problem.
  • Create smarter AI with navigation, perception, Behavior Trees, State Trees, and environmental queries, making encounters more varied and believable.
  • Connect animation, Niagara effects, sound, camera feedback, inventory, HUDs, menus, checkpoints, and saves, so the game feels complete rather than technically functional.
  • Prepare core systems for multiplayer by understanding server authority, ownership, replication, and RPCs.
  • Diagnose compiler errors, crashes, invalid references, replication failures, and packaged-build bugs with a repeatable process.
  • Profile CPU, GPU, memory, assets, AI, animation, and rendering, helping the game maintain stable performance on target hardware.
  • Cook, package, test, version, and patch the final build, so the project can leave the editor and reach players.
You will not simply copy code. You will understand why each class owns its responsibilities, how Unreal's reflection and object-lifetime systems affect your decisions, and how to recognize shortcuts that create costly problems later.
This book is for developers who know basic programming or C++ fundamentals and want to become productive with Unreal Engine 5. It is also a practical guide for Blueprint users who want greater control, stronger architecture, and the confidence to work in C++.
Stop collecting disconnected tutorials and leaving promising prototypes unfinished. Build a game whose code you understand, whose problems you can diagnose, and whose final release you can trust.
Click Buy Now and start building, debugging, and shipping your complete Unreal Engine 5 game today.

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Informazioni sul libro

Titolo completo C++ at Game Speed
Autore Nico Valbuena
Lingua Inglese
Rilegatura Libro - In brossura
Data di pubblicazione 2026
Numero di pagine 300
EAN 9798173118189
Codice Libristo 53878447
Casa editrice Independently published
Peso 483
Dimensioni 170 x 244 x 16
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