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This book presents the peer-reviewed proceedings of the 4th International Conference on Digital Science in Education, held on May 28-29, 2026, in Potsdam, Germany, exploring digital science in education. For decades, digital technologies have continuously reshaped the educational landscape. From Skinner's teaching machines and early computer-based learning systems like Project PLATO to open educational resources, iTunesU, MOOCs, and, most recently, various forms of artificial intelligence, educational technologies have alternately been met with enthusiasm and skepticism, ultimately becoming integrated into mainstream practice. This book brings together twenty one chapters investigating the influence of digital technologies across schools, vocational education and training (VET), and higher education. The topics addressed include AI-resilient and AI-supported assessment, the application of robots for storytelling in schools, accessibility considerations for emerging technologies, and the use of AR/VR in educational contexts. These contributions represent a range of geographic regions-including Ireland, the Netherlands, Pakistan, Turkey, Germany, and the United States-as well as diverse educational settings, from schools and VET to universities, informal learning, and online environments, employing a variety of methodological approaches.
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