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This book presents new frameworks designed by the author to ease integration and facilitation of tabletop role-playing games in an educational setting. The "whats" and "whys" of these games, K-12 educator accounts of implementation, case studies, advice on partnering with game shops and librarians, and practical classroom strategies are covered. Features such as Starting Equipment, Bulletin Board Bard, and Ritual of Reflection describe concrete takeaways and models for emulation, assisting facilitators in synthesizing new information and creating subsequent action steps. This book is a critical tool for educators wishing to integrate their pedagogy with tabletop role-playing games.
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