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Virtual and Augmented Reality, Simulation and Serious Games for Education

Lingua IngleseInglese
Libro In brossura
Libro Virtual and Augmented Reality, Simulation and Serious Games for Education Koen Veermans
Codice Libristo: 41423198
Casa editrice Springer Verlag, Singapore, agosto 2022
This book introduces state-of-the-art research on virtual reality, simulation and serious games for... Descrizione completa
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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.



 

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Informazioni sul libro

Titolo completo Virtual and Augmented Reality, Simulation and Serious Games for Education
Lingua Inglese
Rilegatura Libro - In brossura
Data di pubblicazione 2022
Numero di pagine 188
EAN 9789811613630
ISBN 981161363X
Codice Libristo 41423198
Peso 308
Dimensioni 155 x 235 x 11
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